![]() ![]() Releasing the first mod tool- the conversation designer. Shortswords have been added to Forge Knight's shop. ![]() Speed modifiers in battle will now correctly apply double that modifier to Initiative. Talent categories now have their titles displayed to the left of the talents panel. Non-capital territories should continue making crap, once the capital is fully upgraded, if auto-managed.įixed enemy health scaling at high player levels will increase Health to match Maximum Health.Ī trap talent path has been added to the Expertise half of Knavery. The stockpile limits are now respected by auto-managed territories owned by the player.įixed an issue that would fail to load territory garrisoned armies and potentially crash the game. The chance to apply the effect remains at 85%. Has nifty sort and search functionalities.Ĭonjure Pastry works outside of combat once again.ĭouble Shot has been flagged as a weapon-based ability it should now use weapon Accuracy and actually be able to hit.īlinding Shot has had base Accuracy raised from 0 to 100. Clicking a territory's icon will select that territory, or clicking the minister sprite will open dialogue with them. It lists all your controlled territories and their minister/populations/resources/task. The 'Territories' screen in the overmap is now functional. Knaves can likewise select from the Ranged Leadership track. Was totally not inspired by the Hag from Darkest Dungeon.Įdit2: If you are a wizard, you can select from the Foot Drill track. I'll see what I can do about those crashes/weird behavior.Įdit: And yes, Constrict deals damage each time a character performs an action. ![]()
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